Ditching the default walk in SecondLife
Posted by Nanci Barthelmess on 29 June 2008
One thing that bugs the daylights out of a lot or people in SecondLife is the way avatars move. Many of us use Animation Overrides (AO’s) to get a better way of walking, sitting, swimming, flying and even falling. I’ve seen AO’s costing several hundreds of Lindens but there are also a number of AO’s that are either free or cost just L$1. If you want you can also get your own animations and add them to your AO. I’ve put together my own custom AO with animations from a few sources and it’s actually pretty easy to customize one.
Yesterday’s tutorial on the New Citizens Inc. blog shows how you use an Animation Override. If you all would like I can see about writing a tutorial on how to customize your AO with animations you can get from around SecondLife.
I do want to recommend that you be careful when accepting an AO from a stranger. They may include scripts that steal your Lindens and can also cause other problems. You can get reputable AO’s from enough stores and freebie sims in SecondLife so you shouldn’t need to take an AO from a stranger unless you intend on trying to pull a single animation out of it to put in your own AO.



